Cybernetics Isn’t Only Technological

by Ana Catarina Pinheiro

Paul Pangaro, a PhD in cybernetics and a computer science professor, closed Emoção Art.ficial 3.0 Symposium highlighting the importance of perceiving cybernetics in its social dimension. The professor talked about the interactivity cycles that characterize the most diverse routine situations, not only between machines and living beings, but between men.

With this, art and technology, united in the works at Emoção Art.ficial 3.0 exhibition, had their interaction and provocative dimension made explicit with meaning in the everyday reality context. The title of the lecture, mentioning the Citroën automobile brand, provided a clue to the approach, which brought the cybernetic notion to ordinary life and distanced it from the mystic of technological sophistication reigning in common sense.

Pangaro explained cybernetics as a causal circularity system, starting with the example of the automobile that was programmed to adjust its height in relation to the ground, regardless of the weight being transported. Therefore, based on a target, to maintain constant driveability, the car interacted with the environment and could self-regulate. This example explains the first order cybernetic logic: a self-contained organism that responds to external stimuli and self-modifies.

The professor continued saying that if we add to this feedback context, an observing system that interacts and self-regulates as of the first order, we will have second-order cybernetics. At this level, Pangaro included human relations, using the scheme of a simple conversation as an example. In the dialogue, the aim of the person in this situation – to satiate his hunger – is made explicit to the other who proposes possibilities that cooperatively lead to one or multiple actions, such as to prepare a dinner with several dishes on the menu.

In this sense, cybernetics appears as a mechanism in which a system modifies itself and modifies other systems, at the physical level and, especially, in the immateriality of aims and desires, adapting itself to reach shared objectives. It is a collaborative process that is applied from the learning of dance steps to the workings of participative democracy and to the production of knowledge.

Cybernetic artifactsPangaro recognizes that machines produced and programmed by man interact in second order cybernetic cycles, modifying themselves and creating new artifacts. However, the professor doubts that artifacts could coincide with the activity of the human brain, infinitely capable of operating with variables derived from interactions with machines, other living beings and with the environment.

In this case, Pangaro opposes cybernetics to the notion of artificial intelligence, suggesting the incapacity of a machine to reproduce the functioning of neural networks of the human brain. This is due to the assumption that is indispensable to artificial intelligence that reality corresponds to a truth that can be captured. According to the professor, for cybernetics, reality is built as of the negotiation of what truth is, not considered as a definitive and unbreakable scope, but as a result of interaction and cooperation. Thus, Pangaro says that “cybernetics is a way of seeing the world, a way of collaborating and negotiating.”

Dog[LAB]01

 

by France Cadet (2004)

An installation with five hybrid autonomous robot-dogs, of different species, which were transformed both in behavior and in appearance.

Learn more about autonomy, a central concept to some breeders of the art technology.

France Cadet

A French artist. Currently, she teaches at the Fine Arts School in Aix-en-Provence.

Emergence and Creativity

with Peter Cariani, July 2nd 2008

Various systems ranging from growing children to sophisticated robots experience the world, and, after a series of trials and errors, acquire the necessary independence to remodel themselves, giving rise to new behaviors and functions. This reveals a type of epistemological autonomy, that is, the system’s creative capacity to learn on its own and adjust itself for a better fit with the external environment.

Also watch the lectures Emergence and Cybernetics, Emergence and Aesthetics, Emergence and Chaos.

Peter Cariani is a biologist with a Ph.D. in systems science from Binghamton University, University USA. His interests include a wide variety of scientific and philosophical questions, such as cybernetics, theoretic biology, autonomous systems and neurology. He is currently an instructor at Harvard Medical School and a professor of musical cognition at Massachusetts Institute of Technology (MIT).

Projeto Spio

by Lucas Bambozzi, (Brazil, 2004)

The result of research carried out by Bambozzi over the course of the four last years, the work discusses the control and surveillance systems in modern society. The images, which are recorded by a camera, are installed on a spy robot that moves around inside the installation area, are treated and reconditioned, revealing comically, the intrusive aspect of surveillance cameras.

See also ADA – Anarquitetura of Affection, Simone Michelin’s work that also discusses equipment and surveillance systems, creating “external” circuit cameras.

Lucas Bambozzi has a degree in journalism from the Federal University of Minas Gerais. Since the 80’s he has developed artistic studies and works around the expressiveness of audiovisual language, with emphasis on electronic media. He works in various media with different supports. He has participated on exhibitions in more than 30 countries.

Spatial Sounds (100dB at 100km/h)

by Marnix de Nijs and Edwin van der Heide, V2_Organisation (Nethelands, 2000-2001)

 

Spatial Sounds (100dB at 100km/h) is an interactive audio installation by Marnix de Nijs and Edwin van der Heide. In this engine-powered installation, a speaker is mounted onto a rotating arm that is several meters long. Like a watchdog, the machine scans the surrounding space for visitors. Closer investigation would be tempting fate, with the rotating arm swinging so powerfully round. You hear the impressive sound of the mighty motor revving up, turning faster and faster. You can feel the displacement of air as the speaker whizzes past you, and you had better step back, out of reach. The machine slows down and, when the shock wears off, you start exploring the space, with your movements manipulating the sound it produces. Just don’t get too close! Spatial Sounds (100dB at 100km/h) builds up a physically tangible relationship with the visitor, since it is the game of attracting and repelling between machine and visitor that determines its sound and movement. 

Learn more about interactivity, a central concept to some breeders of the art technology.